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Generation 2


The age of the home computer revolution.

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AsteroidsAsteroids

Asteroids was the last great black-and-white video game. Like all early videogames, it was a product of ingenious programming: the programme scarcely uses more memory than this word processed file... More...


BattlezoneBattlezone

Years ahead of it's time, Battlezone was a first person tank combat simulator. It featured a fully interactive 3D environment that consisted of wire-frame 3D graphics. More...


CentipedeCentipede

A colourful and more frenetic progression from Space Invaders which proved games could have a cross-gender appeal. More...


Cosmic ArkCosmic Ark

A little known classic for the Atari 2600 which offers intense gameplay in its simplest form. Unlike most games for the 2600 this offers two distinct gameplay styles which alternate as the game progresses. More...


DefenderDefender

Defender was the next step forward on from 'Space Invaders' and 'Asteroids.' Instead of one static screen, you could fly around left and right, up and down. Crucially, the aliens were less predictable than the ones in ' Space Invaders' meaning that you had to keep adapting your strategy as you played. More...


Dig DugDig Dug

The boys at Namco decided that inflating subterranean monsters was the idea of '83. God knows why it didn't become a genre in itself. More...


Football ManagerFootball Manager

One of the first management games and undoubtedly the most popular. Today its descendant is the Championship Manager series which has the same approach as Football Manager. More...


FroggerFrogger

The object of the game was simple enough: get your frog safely across a busy road, then carry on across a river. One would think that it was a case of just swimming across the river but no, that wasn't the case. For some reason the water was lethal to our little froggy friend, so you had jump onto logs, turtles and crocodiles. More...


Missile CommandMissile Command

Do you remember the time when we all lived in fear of nuclear annihilation? The scariness of those days when a senile idiot had his finger poised on the 'button'? Do you remember the 'button'? If you do, then you'll probably remember Missile Command. More...


Pac-ManPac-Man

No matter where you were on Earth, it was just not possible to dislike (or avoid) the little yellow disc that represented Pac-man. The game was ingeniously straightforward: you had to move Pac-Man around a 2D maze and make him eat all of the little pellets that lined the floor. More...


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